Deck 'MiniRampie_v2.2' |
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| Deck : | 'MiniRampie_v2.2', by Eric Baes (created 2014-10-17) |
| Format : | Standard |
| Archetype : | (Abzan) Junk Aggro/Control |
| Colors : | |
| Plan A : | mini-ramping towards (moderate amount of) overpowered creatures, with some protection |
| Plan B : | lots of spot removal (plus some disruption) |
| Strengths : | low mana curve (top = 6 spells in 4 CMC slot); versatile (spot + wipe) removal based non-intrusive sideboard (keeping offensive deck nature) |
| Weaknesses : | crowded 3 CMC slot; more relaxed aggro component than previous deck versions (due to the absence of shock lands); moderate (primarily lands) self-damage; limited card draw capability |
| Comment : | minor deck update; yet untested (except for slightly positive result against 'Temur Aggro/Ramp' deck and slightly negative result against mono-White 'Ajani's Pridemate' deck) |
Deck
| Number of cards : | 60 |
| Mana curve : | 0:23 1:7 2:10 3:14 4:6 |
| Mana cost symbols : | |
| Mana ability sources : | |
| Why this card ? | Why this amount ? | Comment ... | ||||||
|---|---|---|---|---|---|---|---|---|
23 Lands |
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| Lands mana ability sources : |
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| Lands untapped mana ability sources : |
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| Lands self-damage mana ability sources : |
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| 4 | E | M | Caves of Koilos | / tempo | / best (despite pain) land | / | ||
| 4 | E | M | Llanowar Wastes | / tempo | / best (despite pain) land | / | ||
| 3 | E | M | L | Temple of Malady | / scry | / 2nd best land | / | |
| 3 | E | M | L | Temple of Silence | / scry | / 2nd best land | / | |
| 2 | E | M | Forest | / also fetchable | / lands completion (some GG spells) | / | ||
| 2 | E | M | L | Temple of Plenty | / scry | / 3nd best land (i.e. not supporting BB) | / | |
| 2 | E | M | Windswept Heath | / tempo | / fetch (untapped) land | / | ||
| 1 | E | M | Plains | / also fetchable | / lands completion (no WW spells) | / | ||
| 1 | E | M | L | Sandsteppe Citadel | / tricolor for more BB support | / missing scry | / | |
| 1 | E | M | L | Urborg, Tomb of Yawgmoth | / remove all B lands self-damage | / legendary | / | |
19 Creatures |
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| Creatures mana curve : 0:0 1:1 2:8 3:6 4:4 | ||||||||
| Creatures mana cost symbols : |
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| Creatures mana ability sources : |
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| 1 | E | M | Elvish Mystic | / mini-ramping tempo | / minimal turn-2 3-drop probability | / | ||
| 4 | E | L | Fleecemane Lion | / early pressure + late defense | / maximal 2 CMC slot aggression | / | ||
| 4 | E | M | Sylvan Caryatid | / (safe) mini-ramping tempo | / maximal early ramp probability | / | ||
| 4 | E | M | L | Master of the Feast | / ultimate beatdown monster | / always useful | / | |
| 1 | E | M | L | Courser of Kruphix | / acceleration (+ lifegain) | / minimal aggro creatures disruption | / | |
| 1 | E | M | L | Herald of Torment | / evasion + bestow | / already lands self-damage | / | |
| 4 | M | L | Siege Rhino | / direct damage/lifegain + trample | / always useful | / | ||
12 Instants and Sorceries |
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| Instants and Sorceries mana curve : 0:0 1:6 2:1 3:5 | ||||||||
| Instants and Sorceries mana cost symbols : |
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| Instants and Sorceries mana ability sources : |
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| 3 | M | L | Gods Willing | / cheap protection (+ situational evasion) | / inferior to creatures and offensive removal | / | ||
| 3 | E | M | L | Thoughtseize | / proactive disruption, in addition to reactive removal | / balancing additional self-damage with overall 1-drop probability | / | |
| 1 | E | M | L | Bile Blight | / cheap instant speed removal | / too situational for 4 copies; minimal main deck uselessness risk | / | |
| 3 | E | M | L | Hero's Downfall | / versus primarily planeswalkers | / practically always useful | / | |
| 2 | E | M | L | Abzan Charm | / versatile instant | / tricolor mana cost | / | |
6 Other Spells |
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| Other Spells mana curve : 0:0 1:0 2:1 3:3 4:2 | ||||||||
| Other Spells mana cost symbols : |
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| Other Spells mana ability sources : |
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| 1 | E | M | L | Suspension Field | / barely any removal in 2 CMC slot | / situational (but likely) exile capability | / | |
| 3 | E | M | L | Banishing Light | / generic exile capability | / practically always useful, but sorcery speed | / | |
| 2 | M | L | Sorin, Solemn Visitor | / primarily lifegain boost | / very-nice-to-have | / | ||
Sideboard
| Number of cards : | 15 |
| Why this card ? | Why this amount ? | Comment ... | ||||||
|---|---|---|---|---|---|---|---|---|
1 Creatures |
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| 1 | E | M | L | Phyrexian Revoker | / primarily against activated mana abilities, planeswalkers, and monstrous creatures | / minimal aggro creatures disruption | / | |
12 Instants or Sorceries |
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| 1 | E | M | L | Dark Betrayal | / cheap B creature removal | / situational removal optimization | / | |
| 2 | E | M | L | Bile Blight | / cheap instant speed removal | / too situational for 4 copies; minimal main deck uselessness risk | / | |
| 1 | E | M | L | Glare of Heresy | / versus W permanents (including planeswalkers) | / situational removal optimization | / | |
| 1 | E | M | L | Unravel the Ęther | / primarily hard enchantment removal | / additional exile-ish removal | / | |
| 4 | E | M | L | Drown in Sorrow | / versus small (99% opponent) creatures | / maximal board wipe probability | / | |
| 1 | E | M | L | Hero's Downfall | / versus primarily planeswalkers | / practically always useful | / | |
| 2 | M | L | End Hostilities | / against swarming/midrange (in case of low opponent's hand volume) | / reasonable board wipe probability, considering scry lands | / | ||
2 Other Spells |
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| 1 | M | L | Abzan Ascendancy | / against heavy/wipe removal | / minimal aggro disruption | / | ||
| 1 | M | L | Bow of Nylea | / versatile (primarily against direct damage) | / legendary | / | ||
Note: Unused Cards
| Why ? | ||
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Creatures |
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| Bloodsoaked Champion | / too weak/slow, even against control matchups | |
| Selfless Cathar | / too weak effect, because not many affected creatures | |
| Aegis of the Gods | / too narrow | |
| Chief of the Edge | / missing synergy | |
| Master of Pearls | / too slow/vulnerable/costly as morph creature, compared to e.g. 'Inspired Charge' | |
| Rakshasa Deathdealer | / potentially too much mana sink self-damage (no evasion)' | |
| Seeker of the Way | / perhaps too situational | |
| Anafenza, the Foremost | / not powerful enough | |
| Athreos, God of Passage | / too situational (in case of either opponent at high life total, or either other creature removal ways | |
| Boon Satyr | / relatively weak toughness and presumably too high flash/reactive bestow cost | |
| Brimaz, King of Oreskos | / relatively underpowered attacker without evasion, despite excellent vigilance | |
| Hushwing Gryff | / too narrow; also too weak | |
| Reclamation Sage | / preference for minimal amount of creatures in sideboard | |
| Polukranos, World Eater | / no evasion | |
| Reaper of the Wilds | / no evasion | |
| Hooting Mandrills | / too slow | |
Instants and Sorceries |
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| Despise | / inferior to 'Thoughtseize' | |
| Gather Courage | / too weak/defensive (negative 2-for-1 risk) | |
| Glimpse the Sun God | / relatively hard to use in aggro/tempo setting | |
| Ulcerate | / too much self-damage | |
| Windstorm | / too situational, and potentially too expensive; partly replaced by 'Bile Blight' | |
| Back to Nature | / kills own monsters | |
| Feat of Resistance | / 'Gods Willing' should suffice | |
| Kin-Tree Invocation | / creates (statistically) average creature without abilities | |
| Life's Legacy | / can't be used reactively, hence tempo loss | |
| Return to the Ranks | / slightly too situational | |
| Savage Punch | / slightly too situational, hence preference for hard removal | |
| Titanic Growth | / less versatile than e.g. 'Abzan Charm' | |
| Reap What Is Sown | / too weak per creature | |
| Inspired Charge | / not enough return on investment, due to low number of creatures | |
| Silence the Believers | / more expensive than 'Banishing Light' | |
| Utter End | / more expensive than 'Banishing Light' | |
| Hunter's Prowess | / relatively expensive; disrupting the low-CMC reactive removal/control deck aspect | |
| Become Immense | / too situational; in principle worse than 'Titanic Growth' | |
Other Spells |
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| Oppressive Rays | / only useful during early/mid game | |
| Spear of Heliod | / too weak/reactive/expensive | |
| Whip of Erebos | / too expensive; preference for 'Sorin, Solemn Visitor' | |
| Nissa, Worldwaker | / slower than 'Siege Rhino' | |
| Spectra Ward | / too expensive; no guarantee against mass or untargeted blowouts | |