Deck 'MiniRampie_v2.3' |
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Deck : | 'MiniRampie_v2.3', by Eric Baes (created 2015-01-03) |
Format : | Standard |
Archetype : | (Abzan) Junk Aggro/Control |
Colors : | |
Plan A : | mini-ramping towards (a moderate amount of) overpowered creatures, with some protection |
Plan B : | lots of spot (and sideboard swarm) removal, plus some disruption |
Strengths : | low mana curve (top = 6 spells in 4 CMC slot); versatile (spot + wipe) removal based non-intrusive sideboard (keeping offensive deck nature) |
Weaknesses : | crowded 3 CMC slot; more relaxed aggro component than previous major deck version (due to the absence of shock lands); moderate (primarily lands) self-damage; limited card draw capability |
Comment : | minor deck update; yet untested; if more creatures desirable, then also include 'Anafenza, the Foremost' ? |
Deck
Number of cards : | 60 |
Mana curve : | 0:24 1:6 2:9 3:15 4:6 |
Mana cost symbols : | :27 :0 :17 :0 :20 |
Mana ability sources : | :8 :20 :4 :19 :4 :17 |
Why this card ? | Why this amount ? | Comment ... | ||||||
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24 Lands |
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Lands mana ability sources : :8 :16 :0 :15 :0 :13 | ||||||||
Lands untapped mana ability sources : :8 :9 :0 :9 :0 :8 | ||||||||
Lands self-damage mana ability sources : :0 :8 :0 :7 :0 :7 | ||||||||
4 | E | M | Caves of Koilos | / tempo | / 1st best (despite pain) multi-land | / | ||
4 | E | M | Llanowar Wastes | / tempo | / 1st best (despite pain) multi-land | / | ||
4 | E | M | L | Temple of Malady | / scry | / 2nd best multi-land, also supporting GG | / | |
3 | E | M | L | Temple of Silence | / scry | / 2nd best multi-land | / | |
3 | E | M | Windswept Heath | / tempo | / 3rd best fetch (untapped) multi-land | / risking useless 3rd copy (unless 'Urborg, Tomb of Yawgmoth' on battlefield) | ||
2 | E | M | Forest | / also fetchable | / lands completion (some GG spells) | / | ||
2 | E | M | L | Temple of Plenty | / scry | / 4th best multi-land (i.e. not supporting BB) | / | |
1 | E | M | Plains | / also fetchable | / lands completion (no WW spells) | / | ||
1 | E | M | L | Urborg, Tomb of Yawgmoth | / remove all B lands self-damage | / legendary | / | |
18 Creatures |
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Creatures mana curve : 0:0 1:0 2:9 3:5 4:4 | ||||||||
Creatures mana cost symbols : :12 :0 :14 :0 :9 | ||||||||
Creatures mana ability sources : :0 :4 :4 :4 :4 :4 | ||||||||
4 | E | L | Fleecemane Lion | / early pressure + late defense | / maximal 2 CMC slot aggression | / | ||
4 | E | M | Sylvan Caryatid | / (safe) mini-ramping tempo | / maximal early ramp probability | / | ||
1 | E | M | L | Seeker of the Way | / 10+ main deck lifegain triggers | / situational | / | |
4 | E | M | L | Master of the Feast | / ultimate evasive beatdown monster, despite opponent's card advantage | / always useful | / | |
1 | E | M | L | Courser of Kruphix | / acceleration (+ lifegain) | / sideboard copies for aggro disruption | / | |
4 | M | L | Siege Rhino | / direct damage/lifegain + trample | / always useful | / | ||
12 Instants and Sorceries |
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Instants and Sorceries mana curve : 0:0 1:6 2:0 3:6 | ||||||||
Instants and Sorceries mana cost symbols : :13 :0 :3 :0 :5 | ||||||||
Instants and Sorceries mana ability sources : :0 :0 :0 :0 :0 :0 | ||||||||
4 | E | M | L | Thoughtseize | / proactive disruption, in addition to other reactive removal | / maximizing overall 1-drop probability, despite life loss | / | |
2 | M | L | Gods Willing | / cheap protection (+ situational evasion) | / inferior to creatures and offensive removal | / | ||
3 | E | M | L | Abzan Charm | / versatile instant, including card draw | / practically always useful | / | |
3 | E | M | L | Hero's Downfall | / versus primarily planeswalkers | / practically always useful | / | |
6 Other Spells |
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Other Spells mana curve : 0:0 1:0 2:0 3:4 4:2 | ||||||||
Other Spells mana cost symbols : :2 :0 :0 :0 :6 | ||||||||
Other Spells mana ability sources : :0 :0 :0 :0 :0 :0 | ||||||||
4 | E | M | L | Banishing Light | / generic exile capability | / always useful, despite sorcery speed | / | |
2 | M | L | Sorin, Solemn Visitor | / primarily lifegain boost | / very-nice-to-have | / |
Sideboard
Number of cards : | 15 |
Why this card ? | Why this amount ? | Comment ... | ||||||
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4 Creatures |
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1 | M | L | Mistcutter Hydra | / versus U(/x) control | / limited tempo efficiency | / | ||
3 | E | M | L | Courser of Kruphix | / acceleration (+ lifegain) | / sideboard copies for aggro disruption | / | |
11 Instants or Sorceries |
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1 | M | L | Gods Willing | / cheap protection (+ situational evasion) | / inferior to creatures and offensive removal | / | ||
3 | E | M | L | Bile Blight | / cheap x-for-1 instant speed removal | / more limited board wipe probability than 'Drown in Sorrow' | / | |
1 | E | M | L | Unravel the Ęther | / primarily hard enchantment removal | / situational exile-ish removal | / | |
4 | E | M | L | Drown in Sorrow | / x-for-1 versus small (100% opponent's) creatures | / maximal board wipe probability | / | |
1 | E | M | L | Abzan Charm | / versatile instant, including card draw | / practically always useful | / | |
1 | E | M | L | Hero's Downfall | / versus primarily planeswalkers | / practically always useful | / |
Note: Unused Cards
Why ? | ||
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Lands |
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Sandsteppe Citadel | / missing scry | |
Creatures |
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Bloodsoaked Champion | / too weak/slow, even against control matchups | |
Elvish Mystic | / too low turn-2 3-drop probability | |
Selfless Cathar | / too weak effect, because not many affected creatures | |
Aegis of the Gods | / too narrow | |
Chief of the Edge | / missing synergy | |
Master of Pearls | / too slow/vulnerable/costly as morph creature, compared to e.g. 'Inspired Charge' | |
Phyrexian Revoker | / preference for minimal amount of creatures in sideboard | |
Rakshasa Deathdealer | / potentially too much mana sink self-damage (no evasion)' | |
Anafenza, the Foremost | / not powerful enough | |
Athreos, God of Passage | / too situational (in case of either opponent at high life total, or either other creature removal ways | |
Boon Satyr | / relatively weak toughness and presumably too high flash/reactive bestow cost | |
Brimaz, King of Oreskos | / relatively underpowered attacker without evasion, despite excellent vigilance | |
Herald of Torment | / already lands self-damage, plus relatively high bestow cost compared to extra damage | |
Hushwing Gryff | / too narrow; also too weak | |
Reclamation Sage | / preference for minimal amount of creatures in sideboard | |
Polukranos, World Eater | / no evasion | |
Reaper of the Wilds | / no evasion | |
Hooting Mandrills | / too slow | |
Instants and Sorceries |
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Dark Betrayal | / too narrow | |
Despise | / inferior to 'Thoughtseize' | |
Gather Courage | / too weak/defensive (negative 2-for-1 risk) | |
Glimpse the Sun God | / relatively hard to use in aggro/tempo setting | |
Ulcerate | / too much self-damage | |
Windstorm | / too situational, and potentially too expensive; partly replaced by 'Bile Blight' | |
Back to Nature | / kills own monsters | |
Feat of Resistance | / 'Gods Willing' should suffice | |
Glare of Heresy | / slightly inferior removal (for an already supplementary removal oriented sideboard) | |
Kin-Tree Invocation | / creates (statistically) average creature without abilities | |
Life's Legacy | / can't be used reactively, hence tempo loss | |
Return to the Ranks | / slightly too situational | |
Savage Punch | / slightly too situational, hence preference for hard removal | |
Titanic Growth | / less versatile than e.g. 'Abzan Charm' | |
Reap What Is Sown | / too weak per creature | |
Inspired Charge | / not enough return on investment, due to low number of creatures | |
Silence the Believers | / more expensive than 'Banishing Light' | |
Utter End | / more expensive than 'Banishing Light' | |
End Hostilities | / self disadvantage | |
Hunter's Prowess | / relatively expensive; disrupting the low-CMC reactive removal/control deck aspect | |
Become Immense | / too situational; in principle worse than 'Titanic Growth' | |
Other Spells |
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Oppressive Rays | / only useful during early/mid game | |
Suspension Field | / too situational exile capability | |
Abzan Ascendancy | / too weak against against heavy/wipe removal | |
Bow of Nylea | / relatively slow | |
Spear of Heliod | / too weak/reactive/expensive | |
Whip of Erebos | / too expensive; preference for 'Sorin, Solemn Visitor' | |
Nissa, Worldwaker | / slower than 'Siege Rhino' | |
Spectra Ward | / too expensive; no guarantee against mass or untargeted blowouts |