Deck 'MiniRampie_v0.3'

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Deck : 'MiniRampie_v0.3', by Eric Baes (created 2014-08-26)
Format : Standard RTR GTC DGM M14 THS BNG JOU M15
Archetype : Junk Aggro
Colors : BGW
Plan A : beat-down, protecting (ideally 'Elvish Mystic' powered turn 2) 3-drops
Plan B : some early resilient creatures and mainly spot removal
Strengths : low mana curve; versatile non-intrusive sideboard (keeping offensive deck nature)
Weaknesses : self-damage from lands; not much exile capability; no full board sweepers in sideboard
Comment : improved upon v0.2; barely tested against major metagame matchups (only 'G devotion' and 'GR Planeswalkers'), hence no matchups/sideboarding annotations

Deck

Number of cards : 60
Mana curve : 0:22 1:13 2:16 3:8 4:1
Mana cost symbols : B:21 U:0 G:20 R:0 W:18
Mana ability sources : X:6 B:18 U:4 G:19 R:4 W:15
 
Why this card ?    Why this amount ?    Comment ...

22 Lands

Lands mana ability sources : X:6 B:18 U:4 G:15 R:4 W:15
Lands untapped mana ability sources : X:6 B:18 U:4 G:15 R:4 W:15
Lands self-damage mana ability sources : X:0 B:18 U:4 G:15 R:4 W:15
 
4 E M Godless Shrine  / tempo  / 2nd best land  /
4 E M Mana Confluence  / tempo  / best land  /
4 E M Overgrown Tomb  / tempo  / 2nd best land  /
4 E M Temple Garden  / tempo  / 2nd best land  /
3 E M Caves of Koilos  / tempo  / balanced pain lands count  /
3 E M Llanowar Wastes  / tempo  / balanced pain lands count  /

24 Creatures

Creatures mana curve : 0:0 1:8 2:8 3:7 4:1
Creatures mana cost symbols : B:11 U:0 G:13 R:0 W:14
Creatures mana ability sources : X:0 B:0 U:0 G:4 R:0 W:0
 
4 E M G Elvish Mystic  / mini-ramping tempo  / maximal turn-2 3-drop probability  /
4 E M L W Soldier of the Pantheon  / good upward trade + (conditional) defensive capability  / maximal turn-1 creature drop probability  /
4 E L GW Fleecemane Lion  / early pressure + late defense  / practically always useful  /
2 E M L GW Voice of Resurgence  / forcing opponent removal into own turn + creature advantage  / completing (stronger early game) 2-drops  /
1 E M L 1W Imposing Sovereign  / board state tempo  / relatively low power + vulnerability  /
1 M L 1G Scavenging Ooze  / specifically useful versus graveyard powered monster creature decks  / extra sideboard copies, however limiting early game agression decrease  /
4 E M L 1BB Master of the Feast  / ultimate beatdown monster  / always useful  /
1 M L 1BB Agent of the Fates  / untargeted board state control (potentially self-destruct) + defense  / moderate heroic triggering deck capability  /
1 E M L 1WW Brimaz, King of Oreskos  / beatdown + vigilance versatility  / complementing other (faster) creatures  /
1 E M L 1GW Loxodon Smiter  / overpowered  / complementing other 3-drops  /
1 M L 2BG Reaper of the Wilds  / versatile monster  / above the deck's overall curve  /

14 Instants and Sorceries

Instants and Sorceries mana curve : 0:0 1:5 2:8 3:1
Instants and Sorceries mana cost symbols : B:10 U:0 G:7 R:0 W:4
Instants and Sorceries mana ability sources : X:0 B:0 U:0 G:0 R:0 W:0
 
4 M L W Gods Willing  / cheap (3-drops) protection + evasion  / practically always useful  /
1 E M L B Thoughtseize  / proactive disruption, in addition to reactive removal  / already considerable lands self-damage  /
4 E M BG Abrupt Decay  / early board state control  / maximal early game probability  /
2 M L 1G Setessan Tactics  / x-for-1; avoiding board stalls  / conditional, but 2nd copy to compensate for limited overall spot removal  /
1 E M L BB Bile Blight  / versatile removal, a.o. versus (token) creature swarms  / complementing other removal  /
1 M L BG Treasured Find  / virtual extra copy of core strategy cards  / extra cost + tempo decrease  /
1 E M L 1BB Hero's Downfall  / versus primarily planeswalkers  / complementing other (cheaper creature) removal  /

Sideboard

Number of cards : 15
 
Why this card ?    Why this amount ?    Comment ...

6 Creatures

1 M L XG Mistcutter Hydra  / versus U(/x) control  / limited tempo efficiency; shouldn't replace core strategy 3-drops  /
2 M L 1G Scavenging Ooze  / specifically useful versus graveyard powered monster creature decks  / extra sideboard copies, however limiting early game agression decrease  /
1 E M L 1W Keening Apparition  / versus enchantments  / complementing other enchantment removal  /
2 E M L 1BB Lifebane Zombie  / disruption versus G and/or W creatures + evasion  / very useful, but shouldn't replace too many core strategy 3-drops  /

7 Instants or Sorceries

1 M L XG Windstorm  / x-for-1; versus (small) flyers  / complementing other swarm removal  /
1 E M L 1G Back to Nature  / x-for-1; versus primarily enchantment creatures  / complementing other enchantment removal  /
1 E M L BB Bile Blight  / versatile removal, a.o. versus (token) creature swarms  / complementing other removal  /
1 E M L 1W Glare of Heresy  / versus W permanents (including planeswalkers)  / complementing other removal  /
1 E M L BG Golgari Charm  / versus primarily creature swarms and enchantments  / complementing other removal  /
1 E M L 1BB Hero's Downfall  / versus primarily planeswalkers  / complementing other (cheaper creature) removal  /
1 M L 1GW Ready // Willing  / defensive surprise versus mainly R beatdown  / hard to keep 3 mana open in own beatdown mode  /

2 Other Spells

1 M L 1 Glaring Spotlight  / versus hexproof creatures (+ enabling finishing strike)  / narrow usage  /
1 M L B Illness in the Ranks  / versus creature tokens  / complementing other (token) swarm removal  /